You're stupidly close to your objective now, and it would be foolish to ignore it... but you've got treasure to score back north, so return to the north, cross the log and return to your collapsed rock-bridge. When it shortly forks again, follow the north-western fork-no sense in heading back down to the stream, right? To the south is evidence of a well-tended garden, making it obvious that something lives here. Magic.Phantoms and their equally incorporeal cousins fight more or less the same. Blind religiousity runs in the family, apparently. But beware, there could be more to the Dragon's challenge than it originally seems...By continuing you confirm you have read and agree to our Why not join us today? Get up there and explore to the eastern edge of the ledge overlooking the stream to find a square chest, within which goodies lie.

Couldn't she have helped Valmiro? Continue east to find a stream, which can be easily crossed... but first, turn north to see a ledge running parallel to the path that leads to the stream. Your path is fairly simple, however. Talk to him and say you're ready, upon which you'll get a free rest until night. From the waterfall turn east and head onto land. Simplicity itself. North of the chest you'll also score a Giant Coin Pouch, worth a whopping 10,000 Gold.Head back into the stream and follow it until it terminates in a waterfall.

To the west is a square chest, to the east is Cassardis. Eventually the path you're on will bisect another path running east-west, more or less. Once the route to the witch's house has been found pawns will rapidly negotiate, and lead the Arisen through and over the stones and logs that form a difficult part of the forest path route to the house. She can heal, but don't expect much out of her. Stay near the southern cliffs and continue east into a small cubby, wherein you'll find another mist totem and a square chest, which just might give you a juicy Common Archistaff, should you need one. It knows you want to open it, and it can't do anything about it. Wolves aren't the only danger, however, as boulders await at the top of the hill, and will decide to tumble down at you when you approach too close. Note that spells will not target him, and melee attacks tend to be too slow... it really is best to use a Thief/Assassin, if you plan to hit him to stun him (although this can result in him being frightened of you, later. Jump up and smite it, or be clever and shoot it, if you can, to dispel more of the fog. Talismans can be found either standing on a pole or hanging from a tree. When they do, just run back and get out of the way... and raise whatever Pawn inevitably decides to try and hug the boulder.Atop the hill the path will turn south. Essentially you'll encounter a little girl named Selene, who is the grand-daughter of the witch you've come looking for... who is now deceased. Before heading up the curling stairs to the humble cottage, search the roots behind (north of) the “Witch's House” to find a square chest. Remove this ad - Subscribe to Premium. )After catching the thief, talk to Pablos, who will mention that the thief said he worked for some bandits in the south who style themselves 'The Iron Hammer'... or, more commonly, they're just known as the Southron Bandits. Once done looting, head into the Witch's House.Once inside, you'll be treated to a cutscene.

She asks you to accompany her, and it's not a yes-or-no question, it's a yes-or-fail-the-quest question. Hmm... Anyways, you can now find the thief - named Pike - wandering around Cassardis. They have very few attacks, but they still manage to be annoying for two reason. Capcom is nice like that. Your goal lies across that rock... okay, not really, but a lot of treasure does, and you can reach your goal just as well that way... but first, let's get all those mist totems out of the way. But beware, there could be more to the Dragon's challenge than it originally seems... Full sequential walkthrough of all main quests, side quests and notice board quests. The camera will show Quina running along, which is a polite way of saying 'this way, dumbass!' During the day, the place will be crawling with Bandits, during the day, more Wolves. Why trek all the way back here when you don't need to? You'll have to kill some Goblins on the eastern shore as you go, but your real interest should be to the west. Score.Now, one last thing to do... let's help out poor Pablos, eh? Talk to him again and this time hand over three Greenwarish herbs.

When the river turns east, explore some land off the elbow of the stream (to the west) to find a square chest, around which many rabbits congregate. Along the lowest branch of a small tree south of the road (due west of a much more impressive tree) you'll find another mist totem. You'll surface north of the Encampment, a short stroll away from safety, should you need to rest or drop off loot (if you have started the Notice Board quest 'Witch's Brew' you'd be well served by grabbing a Gransys Herb.) Talk about convenient!